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- Readd LightmapGI example. - Allow toggling between the Once and Always update modes for the ReflectionProbe. - Add a Decal node to act as a blob shadow for dynamic objects. - Halve SSAO intensity for a better apperance in the demo's flat, bright surfaces. - Halve ambient light sky contribution when using the disabled or lightmap-based GI modes. This prevents the level's shaded areas from looking too bright and blue (with lightmaps, this change only affects dynamic objects.) - Enable FXAA and debanding for a better appearance.
611 KiB
611 KiB