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- Rename various labels for readability. - Use infinity symbol when FPS limit is set to 0. - Use lossless compression for ship textures since they are low-resolution, and applied to a large object (making VRAM compression look bad).
3D Graphics Settings
A demo showing an example of a graphics settings menu.
Included settings are:
Video settings:
- UI scale.
- Resolution scale.
- Display filter (bilinear, AMD FidelityFX Super Resolution 1.0 or 2.2).
- Fullscreen.
- V-Sync (traditional and adaptive).
- Anti-aliasing (MSAA, FXAA, SMAA, TAA).
- Camera field of view.
Effect settings:
- Signed distance field global illumination (SDFGI).
- Bloom (glow).
- Screen-space ambient occlusion (SSAO).
- Screen-Space reflections (SSR).
- Screen-space indirect lighting (SSIL).
- Volumetric fog.
- Screen adjustments: brightness, contrast, saturation.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2738
