Files
godot-demo-projects/3d/ik/button_change_scene.gd
2024-08-27 13:40:06 -07:00

13 lines
229 B
GDScript

extends Button
@export_file var scene_to_change_to: String = ""
func _ready():
pressed.connect(change_scene)
func change_scene():
if not scene_to_change_to.is_empty():
get_tree().change_scene_to_file(scene_to_change_to)