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godot-demo-projects/3d/ik/target_from_mousepos.gd
A Thousand Ships 0343cedd48 General proofreading (#1262)
* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
2025-10-11 01:39:59 -07:00

20 lines
388 B
GDScript

extends Camera3D
@export var MOVEMENT_SPEED: float = 12
@export var flip_axis: bool = false
@onready var targets = $Targets
func _process(_delta):
var mouse_to_world = (
project_local_ray_normal(get_viewport().get_mouse_position()) * MOVEMENT_SPEED
)
if flip_axis:
mouse_to_world = -mouse_to_world
else:
mouse_to_world.z *= -1
targets.transform.origin = mouse_to_world