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godot-demo-projects/3d/kinematic_character/models/cube_material.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://b5o82t7sqppf1"]
[ext_resource type="Texture2D" uid="uid://3dlfqtj6co1p" path="res://models/white_wood.png" id="1"]
[resource]
resource_name = "Material"
albedo_color = Color(0.564706, 0.34902, 1, 1)
albedo_texture = ExtResource("1")
roughness = 0.75
texture_filter = 5