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* General proofreading for grammar and spelling * General formatting * Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
396 B
396 B
3D Particles
This project showcases various 3D particle features supported by Godot, for both GPU-based and CPU-based particles. This includes particle collision, attractors, trails, and subemitters.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2745
