Files
godot-demo-projects/3d/physics_tests/tests_menu.gd
2025-10-11 05:03:59 -07:00

54 lines
1.1 KiB
GDScript

extends OptionMenu
class TestData:
var id: String = ""
var scene_path: String = ""
var _test_list: Array[TestData] = []
var _current_test: TestData = null
var _current_test_scene: Node = null
func _ready() -> void:
option_selected.connect(_on_option_selected)
func _process(_delta: float) -> void:
if Input.is_action_just_pressed(&"restart_test"):
if _current_test:
_start_test(_current_test)
func add_test(id: String, scene_path: String) -> void:
var test_data := TestData.new()
test_data.id = id
test_data.scene_path = scene_path
_test_list.append(test_data)
add_menu_item(id)
func _on_option_selected(item_path: String) -> void:
for test in _test_list:
if test.id == item_path:
_start_test(test)
func _start_test(test: TestData) -> void:
_current_test = test
if _current_test_scene:
_current_test_scene.queue_free()
_current_test_scene = null
Log.print_log("*** STARTING TEST: " + test.id)
var scene := load(test.scene_path)
_current_test_scene = scene.instantiate()
get_tree().root.add_child(_current_test_scene)
var label_test: Label = $"../LabelTest"
label_test.test_name = test.id