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[gd_resource type="StandardMaterial3D" load_steps=7 format=3 uid="uid://cyo28qn76a78l"]
[sub_resource type="Gradient" id="Gradient_f6rvr"]
offsets = PackedFloat32Array(0.00813008, 0.28628, 0.358839, 0.53562, 0.699187, 0.766491, 1)
colors = PackedColorArray(0, 0, 0, 1, 0.436461, 0.0783241, 0.09101, 1, 0.601977, 0, 0.175375, 1, 1, 0, 0.25, 1, 1, 0.716667, 0, 1, 0.91, 0.761973, 0.3549, 1, 1, 1, 1, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_cl4ii"]
noise_type = 2
frequency = 0.005
fractal_type = 3
fractal_octaves = 1
cellular_return_type = 6
domain_warp_enabled = true
domain_warp_type = 2
domain_warp_amplitude = 100.0
domain_warp_frequency = 0.01
domain_warp_fractal_octaves = 10
domain_warp_fractal_lacunarity = 2.204
domain_warp_fractal_gain = 0.6
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_itinc"]
width = 1024
height = 1024
noise = SubResource("FastNoiseLite_cl4ii")
color_ramp = SubResource("Gradient_f6rvr")
seamless = true
[sub_resource type="Gradient" id="Gradient_t5fqa"]
offsets = PackedFloat32Array(0.444591, 0.502639, 0.699187, 0.766491, 1)
colors = PackedColorArray(0, 0, 0, 1, 1, 0, 0.25, 1, 1, 0.716667, 0, 1, 0.91, 0.761973, 0.3549, 1, 1, 1, 1, 1)
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fuepi"]
width = 1024
height = 1024
noise = SubResource("FastNoiseLite_cl4ii")
color_ramp = SubResource("Gradient_t5fqa")
seamless = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_w1lhv"]
width = 1024
height = 1024
noise = SubResource("FastNoiseLite_cl4ii")
color_ramp = SubResource("Gradient_f6rvr")
seamless = true
[resource]
albedo_texture = SubResource("NoiseTexture2D_itinc")
emission_enabled = true
emission_texture = SubResource("NoiseTexture2D_fuepi")
heightmap_enabled = true
heightmap_scale = 2.0
heightmap_deep_parallax = true
heightmap_min_layers = 8
heightmap_max_layers = 32
heightmap_texture = SubResource("NoiseTexture2D_w1lhv")
heightmap_flip_texture = true
texture_filter = 5