mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-07 16:30:06 +01:00
58 lines
1.9 KiB
Plaintext
58 lines
1.9 KiB
Plaintext
[gd_resource type="StandardMaterial3D" load_steps=7 format=3 uid="uid://cyo28qn76a78l"]
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[sub_resource type="Gradient" id="Gradient_f6rvr"]
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offsets = PackedFloat32Array(0.00813008, 0.28628, 0.358839, 0.53562, 0.699187, 0.766491, 1)
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colors = PackedColorArray(0, 0, 0, 1, 0.436461, 0.0783241, 0.09101, 1, 0.601977, 0, 0.175375, 1, 1, 0, 0.25, 1, 1, 0.716667, 0, 1, 0.91, 0.761973, 0.3549, 1, 1, 1, 1, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_cl4ii"]
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noise_type = 2
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frequency = 0.005
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fractal_type = 3
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fractal_octaves = 1
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cellular_return_type = 6
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domain_warp_enabled = true
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domain_warp_type = 2
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domain_warp_amplitude = 100.0
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domain_warp_frequency = 0.01
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domain_warp_fractal_octaves = 10
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domain_warp_fractal_lacunarity = 2.204
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domain_warp_fractal_gain = 0.6
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_itinc"]
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width = 1024
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height = 1024
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noise = SubResource("FastNoiseLite_cl4ii")
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color_ramp = SubResource("Gradient_f6rvr")
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seamless = true
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[sub_resource type="Gradient" id="Gradient_t5fqa"]
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offsets = PackedFloat32Array(0.444591, 0.502639, 0.699187, 0.766491, 1)
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colors = PackedColorArray(0, 0, 0, 1, 1, 0, 0.25, 1, 1, 0.716667, 0, 1, 0.91, 0.761973, 0.3549, 1, 1, 1, 1, 1)
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fuepi"]
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width = 1024
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height = 1024
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noise = SubResource("FastNoiseLite_cl4ii")
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color_ramp = SubResource("Gradient_t5fqa")
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seamless = true
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_w1lhv"]
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width = 1024
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height = 1024
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noise = SubResource("FastNoiseLite_cl4ii")
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color_ramp = SubResource("Gradient_f6rvr")
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seamless = true
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[resource]
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albedo_texture = SubResource("NoiseTexture2D_itinc")
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emission_enabled = true
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emission_texture = SubResource("NoiseTexture2D_fuepi")
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heightmap_enabled = true
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heightmap_scale = 2.0
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heightmap_deep_parallax = true
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heightmap_min_layers = 8
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heightmap_max_layers = 32
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heightmap_texture = SubResource("NoiseTexture2D_w1lhv")
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heightmap_flip_texture = true
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texture_filter = 5
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