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[gd_scene load_steps=12 format=3 uid="uid://dobrffali1rl2"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g14j6"]
albedo_color = Color(1, 0.27, 0.27, 1)
emission_enabled = true
emission = Color(1, 0, 0, 1)
[sub_resource type="SphereMesh" id="SphereMesh_g14j6"]
material = SubResource("StandardMaterial3D_g14j6")
radius = 0.02
height = 0.04
radial_segments = 16
rings = 8
[sub_resource type="Gradient" id="Gradient_c85u6"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_nikp6"]
gradient = SubResource("Gradient_c85u6")
[sub_resource type="Curve" id="Curve_gflbs"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_h4t62"]
curve = SubResource("Curve_gflbs")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_sw3mb"]
spread = 180.0
initial_velocity_max = 0.25
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_h4t62")
color_ramp = SubResource("GradientTexture1D_nikp6")
[sub_resource type="Gradient" id="Gradient_jfmli"]
interpolation_mode = 2
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_reuqr"]
gradient = SubResource("Gradient_jfmli")
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.5, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c85u6"]
transparency = 1
blend_mode = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color(1.8247963, 0.60199416, 0.49019507, 1)
albedo_texture = SubResource("GradientTexture2D_reuqr")
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_nikp6"]
material = SubResource("StandardMaterial3D_c85u6")
size = Vector2(0.05, 0.05)
[node name="Pin" type="MeshInstance3D"]
cast_shadow = 0
visibility_range_end = 10.0
visibility_range_end_margin = 5.0
visibility_range_fade_mode = 1
mesh = SubResource("SphereMesh_g14j6")
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
visibility_range_end = 10.0
visibility_range_end_margin = 5.0
visibility_range_fade_mode = 1
amount = 100
process_material = SubResource("ParticleProcessMaterial_sw3mb")
draw_pass_1 = SubResource("QuadMesh_nikp6")
[node name="OmniLight3D" type="OmniLight3D" parent="."]
light_color = Color(1, 0.3137255, 0.2509804, 1)
light_energy = 0.05
light_size = 0.25
distance_fade_enabled = true
distance_fade_begin = 10.0
distance_fade_length = 5.0
omni_range = 0.25
omni_attenuation = 2.0