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https://github.com/godotengine/godot-demo-projects.git
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86 lines
2.6 KiB
Plaintext
86 lines
2.6 KiB
Plaintext
[gd_scene load_steps=12 format=3 uid="uid://dobrffali1rl2"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g14j6"]
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albedo_color = Color(1, 0.27, 0.27, 1)
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emission_enabled = true
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emission = Color(1, 0, 0, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_g14j6"]
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material = SubResource("StandardMaterial3D_g14j6")
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radius = 0.02
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height = 0.04
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radial_segments = 16
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rings = 8
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[sub_resource type="Gradient" id="Gradient_c85u6"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_nikp6"]
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gradient = SubResource("Gradient_c85u6")
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[sub_resource type="Curve" id="Curve_gflbs"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_h4t62"]
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curve = SubResource("Curve_gflbs")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_sw3mb"]
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spread = 180.0
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initial_velocity_max = 0.25
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_h4t62")
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color_ramp = SubResource("GradientTexture1D_nikp6")
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[sub_resource type="Gradient" id="Gradient_jfmli"]
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interpolation_mode = 2
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_reuqr"]
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gradient = SubResource("Gradient_jfmli")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(0.5, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c85u6"]
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transparency = 1
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blend_mode = 1
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_color = Color(1.8247963, 0.60199416, 0.49019507, 1)
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albedo_texture = SubResource("GradientTexture2D_reuqr")
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_nikp6"]
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material = SubResource("StandardMaterial3D_c85u6")
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size = Vector2(0.05, 0.05)
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[node name="Pin" type="MeshInstance3D"]
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cast_shadow = 0
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visibility_range_end = 10.0
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visibility_range_end_margin = 5.0
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visibility_range_fade_mode = 1
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mesh = SubResource("SphereMesh_g14j6")
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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visibility_range_end = 10.0
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visibility_range_end_margin = 5.0
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visibility_range_fade_mode = 1
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_sw3mb")
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draw_pass_1 = SubResource("QuadMesh_nikp6")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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light_color = Color(1, 0.3137255, 0.2509804, 1)
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light_energy = 0.05
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light_size = 0.25
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distance_fade_enabled = true
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distance_fade_begin = 10.0
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distance_fade_length = 5.0
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omni_range = 0.25
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omni_attenuation = 2.0
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