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[gd_scene load_steps=7 format=3 uid="uid://2hid4xcw3jf1"]
[sub_resource type="Gradient" id="Gradient_cbx31"]
colors = PackedColorArray(0.619608, 0.227451, 0, 1, 1, 0.564706, 0, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_x8fbi"]
fractal_lacunarity = 3.47
fractal_gain = 1.105
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_41u45"]
noise = SubResource("FastNoiseLite_x8fbi")
color_ramp = SubResource("Gradient_cbx31")
seamless = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cbx31"]
noise = SubResource("FastNoiseLite_x8fbi")
color_ramp = SubResource("Gradient_cbx31")
seamless = true
as_normal_map = true
bump_strength = 4.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cbx31"]
albedo_texture = SubResource("NoiseTexture2D_41u45")
normal_enabled = true
normal_texture = SubResource("NoiseTexture2D_cbx31")
texture_filter = 5
[sub_resource type="SphereMesh" id="SphereMesh_6uqi0"]
material = SubResource("StandardMaterial3D_cbx31")
radius = 0.25
height = 0.5
radial_segments = 32
rings = 16
[node name="SoftBody3D" type="SoftBody3D"]
mesh = SubResource("SphereMesh_6uqi0")
pressure_coefficient = 1400.0