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godot-demo-projects/3d/voxel/default_bus_layout.tres

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[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://dpbcpdmf2snch"]
[sub_resource type="AudioEffectPitchShift" id="1"]
resource_name = "PitchShift"
[resource]
bus/0/effect/0/effect = SubResource("1")
bus/0/effect/0/enabled = true