Files
2025-10-11 05:03:59 -07:00

44 lines
1.2 KiB
GDScript

extends Control
@onready var item_list: ItemList = $ItemList
func _ready() -> void:
for item in AudioServer.get_output_device_list():
item_list.add_item(item)
var device := AudioServer.get_output_device()
for i in item_list.get_item_count():
if device == item_list.get_item_text(i):
item_list.select(i)
break
func _process(_delta: float) -> void:
var speaker_mode_text: String = "Stereo"
var speaker_mode := AudioServer.get_speaker_mode()
if speaker_mode == AudioServer.SPEAKER_SURROUND_31:
speaker_mode_text = "Surround 3.1"
elif speaker_mode == AudioServer.SPEAKER_SURROUND_51:
speaker_mode_text = "Surround 5.1"
elif speaker_mode == AudioServer.SPEAKER_SURROUND_71:
speaker_mode_text = "Surround 7.1"
$DeviceInfo.text = "Current Device: " + AudioServer.get_output_device() + "\n"
$DeviceInfo.text += "Speaker Mode: " + speaker_mode_text
func _on_Button_button_down() -> void:
for item in item_list.get_selected_items():
var device := item_list.get_item_text(item)
AudioServer.set_output_device(device)
func _on_Play_Audio_button_down() -> void:
if $AudioStreamPlayer.playing:
$AudioStreamPlayer.stop()
$PlayAudio.text = "Play Audio"
else:
$AudioStreamPlayer.play()
$PlayAudio.text = "Stop Audio"