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godot-demo-projects/audio/spectrum/default_bus_layout.tres

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[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://bkawnxuwd6dfa"]
[sub_resource type="AudioEffectSpectrumAnalyzer" id="AudioEffectSpectrumAnalyzer_ihlsb"]
resource_name = "SpectrumAnalyzer"
[resource]
bus/0/effect/0/effect = SubResource("AudioEffectSpectrumAnalyzer_ihlsb")
bus/0/effect/0/enabled = true