Files
godot-demo-projects/gui/drag_and_drop/drag_drop_script.gd
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00

34 lines
1.1 KiB
GDScript

extends ColorPickerButton
# Returns the data to pass from an object when you click and drag away from
# this object. Also calls `set_drag_preview()` to show the mouse dragging
# something so the user knows that the operation is working.
func _get_drag_data(_at_position: Vector2) -> Color:
# Use another colorpicker as drag preview.
var cpb := ColorPickerButton.new()
cpb.color = color
cpb.size = Vector2(80.0, 50.0)
# Allows us to center the color picker on the mouse.
var preview := Control.new()
preview.add_child(cpb)
cpb.position = -0.5 * cpb.size
# Sets what the user will see they are dragging.
set_drag_preview(preview)
# Return color as drag data.
return color
# Returns a boolean by examining the data being dragged to see if it's valid
# to drop here.
func _can_drop_data(_at_position: Vector2, data: Variant) -> bool:
return typeof(data) == TYPE_COLOR
# Takes the data being dragged and processes it. In this case, we are
# assigning a new color to the target color picker button.
func _drop_data(_at_position: Vector2, data: Variant) -> void:
color = data