Files
godot-demo-projects/gui/msdf_font/sdf_font_demo.gd
2025-10-11 05:03:59 -07:00

22 lines
740 B
GDScript

extends Control
func _input(input_event: InputEvent) -> void:
if input_event.is_action_pressed(&"toggle_msdf_font"):
if %FontLabel.get_theme_font(&"font").multichannel_signed_distance_field:
%FontLabel.add_theme_font_override(&"font", preload("res://montserrat_semibold.ttf"))
else:
%FontLabel.add_theme_font_override(&"font", preload("res://montserrat_semibold_msdf.ttf"))
update_label()
func update_label() -> void:
%FontMode.text = "Font rendering: %s" % (
"MSDF" if %FontLabel.get_theme_font(&"font").multichannel_signed_distance_field else "Traditional"
)
func _on_outline_size_value_changed(value: float) -> void:
%FontLabel.add_theme_constant_override(&"outline_size", int(value))
%Value.text = str(value)