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42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Run-time File Saving and Loading"
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config/description="This project showcases how to load and save various file types without going
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through Godot's resource importing system.
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This is useful to load/save images, sounds, 3D scenes and ZIP archives at
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run-time such as user-generated content, without requiring users to generate a
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PCK file through Godot."
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config/tags=PackedStringArray("demo", "filesystem", "official")
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run/main_scene="res://runtime_save_load.tscn"
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config/features=PackedStringArray("4.5")
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run/low_processor_mode=true
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config/icon="res://icon.svg"
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[debug]
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gdscript/warnings/untyped_declaration=1
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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window/vsync/vsync_mode=0
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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lights_and_shadows/directional_shadow/size=8192
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
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