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2025-10-11 05:03:59 -07:00

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[gd_scene load_steps=4 format=3 uid="uid://cv4h5vfwnpj63"]
[sub_resource type="StandardMaterial3D" id="1"]
diffuse_mode = 1
albedo_color = Color(0.149414, 0.796875, 0.569252, 1)
roughness = 0.0
[sub_resource type="BoxMesh" id="2"]
[sub_resource type="Environment" id="Environment_wokxq"]
ambient_light_source = 2
ambient_light_color = Color(0.305882, 0.360784, 0.537255, 1)
[node name="Node3D" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(0.707107, 0, -0.707107, -0.353553, 0.866025, -0.353553, 0.612372, 0.5, 0.612372, 0, 0, 0)
material_override = SubResource("1")
mesh = SubResource("2")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.926535, 0.11439, -0.358396, 0.199614, 0.658013, 0.726067, 0.318884, -0.744267, 0.586839, 0, 0, 0)
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08165e-12, 2.08165e-12, 3)
fov = 60.0
near = 0.1
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_wokxq")