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[gd_scene load_steps=3 format=3 uid="uid://c6fbfbdl73g72"]
[ext_resource type="Texture2D" uid="uid://uptqordg8d6j" path="res://brickfloor.png" id="1"]
[sub_resource type="RectangleShape2D" id="1"]
size = Vector2(48, 48)
[node name="TileScene" type="Node2D"]
[node name="Wall" type="Sprite2D" parent="."]
position = Vector2(24, 24)
texture = ExtResource("1")
region_rect = Rect2(0, 0, 48, 48)
[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
shape = SubResource("1")
[node name="Floor" type="Sprite2D" parent="."]
position = Vector2(72, 24)
texture = ExtResource("1")
region_rect = Rect2(48, 0, 48, 48)