Files
2025-10-11 05:03:59 -07:00

51 lines
1.1 KiB
GDScript

extends Area2D
const MOTION_SPEED = 150
@export var left: bool = false
var _motion := 0.0
var _you_hidden: bool = false
@onready var _screen_size_y := get_viewport_rect().size.y
func _process(delta: float) -> void:
# Is the master of the paddle.
if is_multiplayer_authority():
_motion = Input.get_axis(&"move_up", &"move_down")
if not _you_hidden and _motion != 0:
_hide_you_label()
_motion *= MOTION_SPEED
# Using unreliable to make sure position is updated as fast
# as possible, even if one of the calls is dropped.
set_pos_and_motion.rpc(position, _motion)
else:
if not _you_hidden:
_hide_you_label()
translate(Vector2(0.0, _motion * delta))
# Set screen limits.
position.y = clampf(position.y, 16, _screen_size_y - 16)
# Synchronize position and speed to the other peers.
@rpc("unreliable")
func set_pos_and_motion(pos: Vector2, motion: float) -> void:
position = pos
_motion = motion
func _hide_you_label() -> void:
_you_hidden = true
$You.hide()
func _on_paddle_area_enter(area: Area2D) -> void:
if is_multiplayer_authority():
# Random for new direction generated checked each peer.
area.bounce.rpc(left, randf())