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godot-demo-projects/networking/websocket_multiplayer
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Aaron Franke 14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
2025-10-03 16:22:39 -07:00
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img
Optimize PNG images using oxipng
2020-08-16 17:48:38 -05:00
scene
Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
2025-10-03 16:22:39 -07:00
screenshots
Ensure most demos have descriptions and screenshots
2021-08-16 21:13:06 -05:00
script
Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
2025-10-03 16:22:39 -07:00
.gitignore
Add WebSocket high level multiplayer demo.
2019-07-28 15:25:36 +02:00
icon.webp
Use 128×128 WebP icons for all demos (#885)
2023-03-29 18:59:57 +02:00
project.godot
Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
2025-10-03 16:22:39 -07:00
README.md
Fix README links to asset library (#1078)
2024-06-24 19:29:58 +02:00

README.md

WebSocket Multiplayer

This is a sample showing how the use WebSockets along with the Multiplayer API in Godot.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2801

Screenshots

Screenshot

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