mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 05:20:06 +01:00
* General proofreading for grammar and spelling * General formatting * Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
Mobile VR interfae demo
This is a really simple demo that shows how the mobile VR interface can be enabled. This is a great little project to test stereo rendering on desktop without needing XR hardware. When used on mobile devices simple 3DOF headtracking can be tested.
Language: GDScript
Renderer: Compatibility, Mobile, Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/0000
How does it work?
This sample shows the simplest form for enabling and testing an XR application. It uses the build in Mobile VR Interface.
There is simple left/right/up/down movement on desktop.
Shortcomings
Note that currently lens distortion in the mobile VR interface is not supported in the compatibility renderer.
