Files
godot-demo-projects/networking/websocket_chat/utils.gd
2020-02-20 15:13:21 -05:00

14 lines
304 B
GDScript

extends Node
func encode_data(data, mode):
return data.to_utf8() if mode == WebSocketPeer.WRITE_MODE_TEXT else var2bytes(data)
func decode_data(data, is_string):
return data.get_string_from_utf8() if is_string else bytes2var(data)
func _log(node, msg):
print(msg)
node.add_text(str(msg) + "\n")