Files
godot-demo-projects/3d/visibility_ranges/trunk_material.tres
2025-10-01 21:47:36 -07:00

18 lines
543 B
Plaintext

[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://cqmgkacgqkl5c"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_uhsu1"]
fractal_octaves = 9
fractal_lacunarity = 7.0
fractal_gain = 1.0
fractal_weighted_strength = 1.0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_xslbn"]
noise = SubResource("FastNoiseLite_uhsu1")
seamless = true
[resource]
albedo_color = Color(0.5, 0.371667, 0.225, 1)
albedo_texture = SubResource("NoiseTexture2D_xslbn")
uv1_scale = Vector3(8, 1, 1)
uv1_triplanar_sharpness = 3.73213