Files
godot-demo-projects/3d/physics_tests/tests/functional/test_rigidbody_ground_check.tscn
Agnis "NeZvērs" Aldiņš 08be1b7f03 Additional 3D physics tests - RigidBody impact and ground check (#619)
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-05-29 02:58:01 -04:00

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[gd_scene load_steps=25 format=2]
[ext_resource path="res://utils/rigidbody_ground_check.gd" type="Script" id=1]
[ext_resource path="res://test.gd" type="Script" id=2]
[ext_resource path="res://tests/static_scene_plane.tscn" type="PackedScene" id=3]
[ext_resource path="res://utils/camera_orbit.gd" type="Script" id=4]
[sub_resource type="PhysicsMaterial" id=1]
friction = 0.0
[sub_resource type="BoxShape" id=2]
[sub_resource type="CubeMesh" id=3]
[sub_resource type="SpatialMaterial" id=4]
[sub_resource type="PhysicsMaterial" id=5]
friction = 0.0
[sub_resource type="CapsuleShape" id=6]
[sub_resource type="CapsuleMesh" id=7]
[sub_resource type="SpatialMaterial" id=8]
[sub_resource type="PhysicsMaterial" id=9]
friction = 0.0
[sub_resource type="CylinderShape" id=10]
[sub_resource type="CylinderMesh" id=11]
[sub_resource type="SpatialMaterial" id=12]
[sub_resource type="PhysicsMaterial" id=13]
friction = 0.0
[sub_resource type="ConvexPolygonShape" id=14]
points = PoolVector3Array( -0.7, 0, -0.7, -0.3, 0, 0.8, 0.8, 0, -0.3, 0, -1, 0 )
[sub_resource type="ArrayMesh" id=15]
surfaces/0 = {
"aabb": AABB( -0.7, -1, -0.7, 1.5, 1.00001, 1.5 ),
"array_data": PoolByteArray( 51, 51, 51, 191, 0, 0, 0, 0, 51, 51, 51, 191, 167, 0, 167, 0, 154, 153, 153, 190, 0, 0, 0, 0, 205, 204, 76, 63, 212, 0, 118, 0, 205, 204, 76, 63, 0, 0, 0, 0, 154, 153, 153, 190, 118, 0, 212, 0, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 0, 0, 0, 129, 0, 0 ),
"array_index_data": PoolByteArray( 0, 0, 1, 0, 3, 0, 1, 0, 2, 0, 3, 0, 2, 0, 0, 0, 3, 0, 2, 0, 1, 0, 0, 0 ),
"blend_shape_data": [ ],
"format": 97539,
"index_count": 12,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 4
}
[sub_resource type="SpatialMaterial" id=16]
[sub_resource type="PhysicsMaterial" id=17]
friction = 0.0
[sub_resource type="SphereShape" id=18]
[sub_resource type="SphereMesh" id=19]
[sub_resource type="SpatialMaterial" id=20]
[node name="Test" type="Spatial"]
script = ExtResource( 2 )
[node name="DynamicShapes" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.35591, 0 )
[node name="RigidBodyBox" type="RigidBody" parent="DynamicShapes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, 0 )
physics_material_override = SubResource( 1 )
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodyBox"]
transform = Transform( 0.6, 0, 0, 0, 1, 0, 0, 0, 0.6, 0, 0, 0 )
shape = SubResource( 2 )
[node name="MeshInstance" type="MeshInstance" parent="DynamicShapes/RigidBodyBox/CollisionShape"]
mesh = SubResource( 3 )
material/0 = SubResource( 4 )
[node name="RigidBodyCapsule" type="RigidBody" parent="DynamicShapes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 0 )
physics_material_override = SubResource( 5 )
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodyCapsule"]
transform = Transform( 0.8, 0, 0, 0, -3.49691e-08, -0.8, 0, 0.8, -3.49691e-08, 0, 0, 0 )
shape = SubResource( 6 )
[node name="MeshInstance" type="MeshInstance" parent="DynamicShapes/RigidBodyCapsule/CollisionShape"]
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="RigidBodyCylinder" type="RigidBody" parent="DynamicShapes"]
physics_material_override = SubResource( 9 )
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodyCylinder"]
transform = Transform( 0.8, 0, 0, 0, 1, 0, 0, 0, 0.8, 0, 0, 0 )
shape = SubResource( 10 )
[node name="MeshInstance" type="MeshInstance" parent="DynamicShapes/RigidBodyCylinder/CollisionShape"]
mesh = SubResource( 11 )
material/0 = SubResource( 12 )
[node name="RigidBodyConvex" type="RigidBody" parent="DynamicShapes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0.974548, 0 )
physics_material_override = SubResource( 13 )
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodyConvex"]
transform = Transform( 1.5, 0, 0, 0, 2, 0, 0, 0, 1.5, 0, 0, 0 )
shape = SubResource( 14 )
[node name="MeshInstance" type="MeshInstance" parent="DynamicShapes/RigidBodyConvex/CollisionShape"]
mesh = SubResource( 15 )
material/0 = SubResource( 16 )
[node name="RigidBodySphere" type="RigidBody" parent="DynamicShapes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 0 )
physics_material_override = SubResource( 17 )
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodySphere"]
transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0 )
shape = SubResource( 18 )
[node name="MeshInstance" type="MeshInstance" parent="DynamicShapes/RigidBodySphere/CollisionShape"]
mesh = SubResource( 19 )
material/0 = SubResource( 20 )
[node name="StaticBodyPlane" parent="." instance=ExtResource( 3 )]
collision_layer = 2
collision_mask = 3
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.604, 22.124 )
script = ExtResource( 4 )
[node name="OmniLight" type="OmniLight" parent="Camera"]
omni_range = 50.0