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godot-demo-projects/loading/autoload/global.gd
2022-12-13 16:51:04 +01:00

33 lines
1.2 KiB
GDScript

extends Node
# Changing scenes is most easily done using the functions change_scene_to_file
# and change_scene_to_packed of the SceneTree. This script demonstrates how to
# change scenes without those helpers.
func goto_scene(path: String):
# This function will usually be called from a signal callback,
# or some other function from the running scene.
# Deleting the current scene at this point might be
# a bad idea, because it may be inside of a callback or function of it.
# The worst case will be a crash or unexpected behavior.
# The way around this is deferring the load to a later time, when
# it is ensured that no code from the current scene is running:
_deferred_goto_scene.call_deferred(path)
func _deferred_goto_scene(path: String):
# Immediately free the current scene. There is no risk here because the
# call to this method is already deferred.
get_tree().current_scene.free()
var packed_scene := ResourceLoader.load(path) as PackedScene
var instanced_scene := packed_scene.instantiate()
# Add it to the scene tree, as direct child of root
get_tree().root.add_child(instanced_scene)
# Set it as the current scene, only after it has been added to the tree
get_tree().current_scene = instanced_scene