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godot-demo-projects/networking/webrtc_minimal/minimal.gd
A Thousand Ships 0343cedd48 General proofreading (#1262)
* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
2025-10-11 01:39:59 -07:00

42 lines
1.6 KiB
GDScript

extends Node
# Main scene.
# Create the two peers.
var p1 := WebRTCPeerConnection.new()
var p2 := WebRTCPeerConnection.new()
var ch1 := p1.create_data_channel("chat", { "id": 1, "negotiated": true })
var ch2 := p2.create_data_channel("chat", { "id": 1, "negotiated": true })
func _ready() -> void:
print(p1.create_data_channel("chat", { "id": 1, "negotiated": true }))
# Connect P1 session created to itself to set local description.
p1.session_description_created.connect(p1.set_local_description)
# Connect P1 session and ICE created to p2 set remote description and candidates.
p1.session_description_created.connect(p2.set_remote_description)
p1.ice_candidate_created.connect(p2.add_ice_candidate)
# Same for P2.
p2.session_description_created.connect(p2.set_local_description)
p2.session_description_created.connect(p1.set_remote_description)
p2.ice_candidate_created.connect(p1.add_ice_candidate)
# Let P1 create the offer.
p1.create_offer()
# Wait one second and send message from P1.
await get_tree().create_timer(1).timeout
ch1.put_packet("Hi from P1".to_utf8_buffer())
# Wait one second and send message from P2.
await get_tree().create_timer(1).timeout
ch2.put_packet("Hi from P2".to_utf8_buffer())
func _process(delta: float) -> void:
p1.poll()
p2.poll()
if ch1.get_ready_state() == ch1.STATE_OPEN and ch1.get_available_packet_count() > 0:
print("P1 received: ", ch1.get_packet().get_string_from_utf8())
if ch2.get_ready_state() == ch2.STATE_OPEN and ch2.get_available_packet_count() > 0:
print("P2 received: ", ch2.get_packet().get_string_from_utf8())