Files
godot-demo-projects/plugins/addons/custom_node/heart_plugin.gd
2025-10-11 03:22:04 -07:00

14 lines
395 B
GDScript

@tool
extends EditorPlugin
func _enter_tree() -> void:
# When this plugin node enters tree, add the custom type.
var icon: Texture2D = preload("res://addons/custom_node/heart.png")
add_custom_type("Heart", "Node2D", preload("res://addons/custom_node/heart.gd"), icon)
func _exit_tree() -> void:
# When the plugin node exits the tree, remove the custom type.
remove_custom_type("Heart")