mirror of
https://github.com/godotengine/godot-demo-projects.git
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152 lines
6.3 KiB
Plaintext
152 lines
6.3 KiB
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://bo31028pgti5e"]
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[ext_resource type="Script" uid="uid://dy86u5ti4fb3m" path="res://addons/material_creator/editor/material_creator.gd" id="1"]
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[node name="Material Creator" type="Panel"]
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custom_minimum_size = Vector2(220, 530)
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offset_right = 220.0
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offset_bottom = 491.0
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script = ExtResource("1")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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custom_minimum_size = Vector2(200, 510)
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layout_mode = 1
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anchors_preset = -1
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 10.0
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offset_top = 10.0
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offset_right = -10.0
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offset_bottom = -10.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="AlbedoLabel" type="Label" parent="VBoxContainer"]
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custom_minimum_size = Vector2(16, 16)
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layout_mode = 2
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text = "Albedo Color:"
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[node name="AlbedoColorPicker" type="ColorPickerButton" parent="VBoxContainer"]
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custom_minimum_size = Vector2(0, 32)
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layout_mode = 2
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color = Color(1, 1, 1, 1)
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[node name="MetallicLabel" type="Label" parent="VBoxContainer"]
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custom_minimum_size = Vector2(16, 16)
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layout_mode = 2
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text = "Metallic Strength:"
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[node name="MetallicSlider" type="HSlider" parent="VBoxContainer"]
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custom_minimum_size = Vector2(16, 16)
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layout_mode = 2
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max_value = 1.0
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step = 0.05
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[node name="RoughnessLabel" type="Label" parent="VBoxContainer"]
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custom_minimum_size = Vector2(16, 16)
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layout_mode = 2
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text = "Roughness Strength:"
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[node name="RoughnessSlider" type="HSlider" parent="VBoxContainer"]
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custom_minimum_size = Vector2(16, 16)
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layout_mode = 2
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max_value = 1.0
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step = 0.05
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ticks_on_borders = true
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[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
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custom_minimum_size = Vector2(8, 8)
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layout_mode = 2
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[node name="ApplyButton" type="Button" parent="VBoxContainer"]
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custom_minimum_size = Vector2(0, 35)
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layout_mode = 2
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tooltip_text = "Applies this material to all selected MeshInstance3D nodes."
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text = "Apply Material"
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[node name="SaveButton" type="Button" parent="VBoxContainer"]
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custom_minimum_size = Vector2(0, 35)
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layout_mode = 2
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tooltip_text = "Save a `.silly_mat_loadable` file using a custom ResourceFormatSaver or save a `.tres` using Godot's built-in ResourceFormatSaverText."
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text = "Save Material
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(ResourceFormatSaver)"
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[node name="ExportButton" type="Button" parent="VBoxContainer"]
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custom_minimum_size = Vector2(0, 35)
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layout_mode = 2
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tooltip_text = "Export a `.silly_mat_*` file using the functions on SillyMaterialResource. This works for files outside of the `res://` folder, and can be done at runtime."
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text = "Export Material
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(directly at runtime)"
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[node name="LoadButtonLoader" type="Button" parent="VBoxContainer"]
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custom_minimum_size = Vector2(0, 60)
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layout_mode = 2
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tooltip_text = "Load a `.silly_mat_loadable` using a custom ResourceFormatLoader or load a `.tres` using Godot's built-in ResourceFormatLoaderText."
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text = "Load Material
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(ResourceFormatLoader)"
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clip_text = true
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[node name="LoadButtonImporter" type="Button" parent="VBoxContainer"]
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custom_minimum_size = Vector2(0, 60)
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layout_mode = 2
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tooltip_text = "Load a `.silly_mat_importable` that was imported by an EditorImportPlugin. The loaded data actually comes from the corresponding imported file saved as `res://.godot/imported/something.silly_mat_importable-hash.res`."
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text = "Load Imported Material
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(EditorImportPlugin)"
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clip_text = true
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[node name="ImportButtonDirectly" type="Button" parent="VBoxContainer"]
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custom_minimum_size = Vector2(0, 60)
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layout_mode = 2
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tooltip_text = "Import a `.silly_mat_*` directly from the source file, performing an import on request instead of loading data the editor imported earlier. This ignores any editor import settings, works for files outside of the `res://` folder, and can be done at runtime."
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text = "Import Material
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(directly at runtime)"
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clip_text = true
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[node name="SaveMaterialDialog" type="FileDialog" parent="."]
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size = Vector2i(1000, 500)
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min_size = Vector2i(1000, 500)
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filters = PackedStringArray("*.silly_mat_loadable ; Loadable Silly Material (editable)", "*.tres ; Godot Resource (resource)")
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[node name="ExportMaterialDialog" type="FileDialog" parent="."]
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size = Vector2i(1000, 500)
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min_size = Vector2i(1000, 500)
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access = 2
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filters = PackedStringArray("*.silly_mat_importable ; Importable Silly Material (customizable)", "*.silly_mat_loadable ; Loadable Silly Material (editable)")
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[node name="LoadMaterialLoaderDialog" type="FileDialog" parent="."]
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title = "Open a File"
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size = Vector2i(1000, 500)
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min_size = Vector2i(1000, 500)
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ok_button_text = "Open"
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file_mode = 0
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filters = PackedStringArray("*.silly_mat_loadable ; Loadable Silly Material (editable)", "*.tres ; Godot Resource (resource)")
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[node name="LoadMaterialImporterDialog" type="FileDialog" parent="."]
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title = "Open a File"
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size = Vector2i(1000, 500)
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min_size = Vector2i(1000, 500)
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ok_button_text = "Open"
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file_mode = 0
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filters = PackedStringArray("*.silly_mat_importable ; Importable Silly Material (customizable)")
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[node name="ImportMaterialDirectlyDialog" type="FileDialog" parent="."]
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title = "Open a File"
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size = Vector2i(1000, 500)
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min_size = Vector2i(1000, 500)
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ok_button_text = "Open"
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file_mode = 0
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access = 2
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filters = PackedStringArray("*.silly_mat_importable ; Importable Silly Material (customizable)", "*.silly_mat_loadable ; Loadable Silly Material (editable)")
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[connection signal="pressed" from="VBoxContainer/ApplyButton" to="." method="_on_apply_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/SaveButton" to="." method="_on_save_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/ExportButton" to="." method="_on_export_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/LoadButtonLoader" to="." method="_on_load_button_loader_pressed"]
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[connection signal="pressed" from="VBoxContainer/LoadButtonImporter" to="." method="_on_load_button_importer_pressed"]
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[connection signal="pressed" from="VBoxContainer/ImportButtonDirectly" to="." method="_on_import_button_directly_pressed"]
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[connection signal="file_selected" from="SaveMaterialDialog" to="." method="_save_or_export_file"]
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[connection signal="file_selected" from="ExportMaterialDialog" to="." method="_save_or_export_file"]
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[connection signal="file_selected" from="LoadMaterialLoaderDialog" to="." method="load_file_resource_loader"]
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[connection signal="file_selected" from="LoadMaterialImporterDialog" to="." method="load_file_resource_loader"]
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[connection signal="file_selected" from="ImportMaterialDirectlyDialog" to="." method="load_file_directly"]
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