Files
godot-demo-projects/2d/physics_tests/tests.gd
PouleyKetchoupp cdf0ed3be9 Add physics tests for 2D character controller
Two tests for character controller, with options to use RigidBody2D,
KinematicBody2D or KinematicBody2D with RayShape2D.

Tilemap: Tests for moving and jumping within tilemap blocks, with a
specific one-way collision test case scenario based on Block Climb Test
from https://github.com/madmiraal/godot-gym.

Slopes: Tests for moving and jumping in slopes, with different cases
based on snap and stop-on-slope parameters for kinematic bodies.
2021-01-22 17:24:28 -07:00

56 lines
1.3 KiB
GDScript

extends Node
var _tests = [
{
"id": "Functional Tests/Shapes",
"path": "res://tests/functional/test_shapes.tscn",
},
{
"id": "Functional Tests/Box Stack",
"path": "res://tests/functional/test_stack.tscn",
},
{
"id": "Functional Tests/Box Pyramid",
"path": "res://tests/functional/test_pyramid.tscn",
},
{
"id": "Functional Tests/Collision Pairs",
"path": "res://tests/functional/test_collision_pairs.tscn",
},
{
"id": "Functional Tests/Character - Slopes",
"path": "res://tests/functional/test_character_slopes.tscn",
},
{
"id": "Functional Tests/Character - Tilemap",
"path": "res://tests/functional/test_character_tilemap.tscn",
},
{
"id": "Functional Tests/One Way Collision",
"path": "res://tests/functional/test_one_way_collision.tscn",
},
{
"id": "Functional Tests/Joints",
"path": "res://tests/functional/test_joints.tscn",
},
{
"id": "Functional Tests/Raycasting",
"path": "res://tests/functional/test_raycasting.tscn",
},
{
"id": "Performance Tests/Broadphase",
"path": "res://tests/performance/test_perf_broadphase.tscn",
},
{
"id": "Performance Tests/Contacts",
"path": "res://tests/performance/test_perf_contacts.tscn",
},
]
func _ready():
var test_menu = $TestsMenu
for test in _tests:
test_menu.add_test(test.id, test.path)