Files
godot-demo-projects/networking/multiplayer_bomber/rock.tscn

59 lines
1.4 KiB
Plaintext

[gd_scene load_steps=6 format=3 uid="uid://cwchcyc0t4cgv"]
[ext_resource type="Script" uid="uid://cthwxh4pw0c66" path="res://rock.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://uptqordg8d6j" path="res://brickfloor.png" id="2"]
[sub_resource type="RectangleShape2D" id="1"]
size = Vector2(48, 48)
[sub_resource type="Animation" id="2"]
resource_name = "explode"
tracks/0/type = "method"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_6pqaw"]
_data = {
&"explode": SubResource("2")
}
[node name="Rock" type="CharacterBody2D"]
motion_mode = 1
script = ExtResource("1")
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
region_enabled = true
region_rect = Rect2(96, 0, 48, 48)
[node name="Shape" type="CollisionShape2D" parent="."]
shape = SubResource("1")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_6pqaw")
}