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godot-demo-projects/xr/openxr_hand_tracking_demo/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="OpenXR Hand Tracking Demo"
config/tags=PackedStringArray("demo", "official", "xr")
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg"
[debug]
settings/stdout/verbose_stdout=true
[editor_plugins]
enabled=PackedStringArray()
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
[xr]
openxr/enabled=true
openxr/reference_space=2
openxr/foveation_level=2
openxr/foveation_dynamic=true
openxr/extensions/hand_tracking=true
openxr/extensions/hand_tracking_unobstructed_data_source=true
openxr/extensions/hand_tracking_controller_data_source=true
openxr/extensions/hand_interaction_profile=true
shaders/enabled=true