Files
godot-demo-projects/3d/truck_town/spedometer.gd
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00

39 lines
1.2 KiB
GDScript

extends Button
enum SpeedUnit {
METERS_PER_SECOND,
KILOMETERS_PER_HOUR,
MILES_PER_HOUR,
}
var gradient := Gradient.new()
var car_body: VehicleBody3D
@export var speed_unit: SpeedUnit = SpeedUnit.METERS_PER_SECOND
func _ready() -> void:
# The start and end points (offset 0.0 and 1.0) are already defined in a Gradient
# resource on creation. Override their colors and only create one new point.
gradient.set_color(0, Color(0.7, 0.9, 1.0))
gradient.set_color(1, Color(1.0, 0.3, 0.1))
gradient.add_point(0.2, Color(1.0, 1.0, 1.0))
func _process(_delta: float) -> void:
var speed := car_body.linear_velocity.length()
if speed_unit == SpeedUnit.METERS_PER_SECOND:
text = "Speed: " + ("%.1f" % speed) + " m/s"
elif speed_unit == SpeedUnit.KILOMETERS_PER_HOUR:
speed *= 3.6
text = "Speed: " + ("%.0f" % speed) + " km/h"
else: # speed_unit == SpeedUnit.MILES_PER_HOUR:
speed *= 2.23694
text = "Speed: " + ("%.0f" % speed) + " mph"
# Change speedometer color depending on speed in m/s (regardless of unit).
add_theme_color_override("font_color", gradient.sample(remap(car_body.linear_velocity.length(), 0.0, 30.0, 0.0, 1.0)))
func _on_spedometer_pressed() -> void:
speed_unit = ((speed_unit + 1) % SpeedUnit.size()) as SpeedUnit