Files
godot-demo-projects/2d/hexagonal_map/troll.gd
2020-02-03 16:37:54 -05:00

13 lines
431 B
GDScript

extends KinematicBody2D
const MOTION_SPEED = 160 # Pixels/second
func _physics_process(_delta):
var motion = Vector2()
motion.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
motion.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
motion.y *= 0.5
motion = motion.normalized() * MOTION_SPEED
#warning-ignore:return_value_discarded
move_and_slide(motion)