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godot-demo-projects/2d/platformer/platform/MovingPlatform.tscn
TestDotCom 81441c42b7 2d/platformer works flawlessly on Godot 3.1 beta 8 (#310)
* 2d/platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder

* As suggested by @akien-mga
* states are back to const instead of enum
* class_name comes after extends
* better code style

* PascalCase for nodes
2019-03-04 12:12:08 +01:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://platform/moving_platform.gd" type="Script" id=1]
[ext_resource path="res://platform/moving_platform.png" type="Texture" id=2]
[node name="MovingPlatform" type="Node2D"]
script = ExtResource( 1 )
[node name="Platform" type="KinematicBody2D" parent="."]
[node name="Sprite" type="Sprite" parent="Platform"]
texture = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Platform"]
polygon = PoolVector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )