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godot-demo-projects/3d/ik/project.godot
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2023-06-26 18:03:50 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="3D Inverse Kinematics"
config/description="This is an example of different Inverse Kinematic algorithms
implemented in Godot. It contains four scenes, showing
different ways they can be used, including via SkeletonIK3D."
run/main_scene="res://look_at_ik.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("demo", "official", "3d")
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray()
[rendering]
quality/driver/fallback_to_gles2=true
vram_compression/import_etc=true
quality/shadows/filter_mode=2
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"