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godot-demo-projects/3d/material_testers/project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Material Testers"
config/description="This demo includes many sphere-like objects with complex materials,
for the purpose of showcasing Godot's rendering capabilities.
This demo was featured at the beginning of the Godot 3.0 trailer."
run/main_scene="res://material_tester.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
config/tags=PackedStringArray("3d", "rendering", "official", "demo")
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[filesystem]
import/blender/enabled=false
[gdnative]
singletons=[]
[memory]
multithread/thread_rid_pool_prealloc=60
[rendering]
textures/default_filters/anisotropic_filtering_level=4
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/use_debanding=true
lights_and_shadows/positional_shadow/atlas_size=2048
lights_and_shadows/positional_shadow/atlas_size.mobile=1024
quality/driver/fallback_to_gles2=true
quality/intended_usage/framebuffer_allocation=3
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/shadow_atlas/size=1024
quality/shadow_atlas/size.mobile=512
quality/shadows/filter_mode=2
quality/filters/anisotropic_filter_level=16
quality/filters/msaa=2
quality/filters/msaa.mobile=0
quality/filters/anisotropic_filter_level.mobile=4