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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
GUI Translation Demo
A demo showing how Godot seamlessly enables the use of localized resources and texts.
Language: GDScript
Renderer: Vulkan Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/134
