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godot-demo-projects/3d/variable_rate_shading/project.godot
2023-03-30 19:13:50 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Variable Rate Shading"
config/description="This project showcases how to use variable rate shading (VRS) in 3D to improve performance.
Performance metrics are also displayed to evaluate potential performance gains."
run/main_scene="res://vrs.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
[display]
window/vsync/vsync_mode=0
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[rendering]
textures/default_filters/anisotropic_filtering_level=4
vrs/mode=1
vrs/texture="res://vrs_texture.png"
textures/quality/screen_space_aa=0
[xr]
shaders/enabled=true