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godot-demo-projects/3d/material_testers/default_env.tres
Hugo Locurcio c6163b3d20 Tweak settings in various 3D demos
- Enable 4× MSAA in all 3D demos.
- Enable filmic tonemapping with a whitepoint of 6 in GLES3 3D demos.
- Add subtle fog to the Truck Town demo.
- Use the `2d` stretch mode and `expand` stretch aspect to support
  multiple resolutions and aspect ratios.
2020-08-17 03:25:13 +02:00

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[gd_resource type="Environment" load_steps=3 format=2]
[ext_resource path="res://backgrounds/schelde.hdr" type="Texture" id=1]
[sub_resource type="PanoramaSky" id=1]
panorama = ExtResource( 1 )
[resource]
background_mode = 2
background_sky = SubResource( 1 )
tonemap_mode = 2
tonemap_exposure = 1.2
tonemap_white = 6.0
ssao_enabled = true
ssao_light_affect = 0.78
ssao_quality = 2
dof_blur_far_distance = 3.22