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Start logging physics tick one frame earlier for each operation Disable debug collision to avoid rendering bottleneck Fixes in adding/removing bodies to avoid bottlenecks outside of physics 2D: Increase message queue size to allow adding more objects at once 3D: Remove camera to disable rendering altogether 3D: Fix error with create_rigidbody_box missing default value
3D Physics Tests
This demo contains a series of tests for the 3D physics engine.
They can be used for different purpose:
- Functional tests to check for regressions and compare the behavior between physics engines
- Performance tests to evaluate and compare performance between physics engines
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/675
