Files
godot-demo-projects/3d/procedural_materials/loading.gd
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00

13 lines
460 B
GDScript

# This acts as a staging scene shown until the main scene is fully loaded.
extends Control
func _ready() -> void:
for i in 2:
# Wait 2 frames before starting to change to the main scene,
# so that the loading text can be shown instead of the splash screen.
await get_tree().process_frame
# Do not use `preload()` to avoid incurring the loading time before the
# loading text can be shown.
get_tree().change_scene_to_packed(load("res://test.tscn"))