Files
godot-demo-projects/misc
Hugo Locurcio 5f4a9e409f Use InputEventMouseMotion.screen_relative where relevant in all demos (#1232)
This provides mouse sensitivity that is independent of the viewport
size, without needing to query for project settings.

This also inverts the mouse motion direction in the 3D navigation demo
to better match expectations, and increases mouse sensitivity in the
Window Management demo to be closer to other demos.
2025-10-01 18:54:19 -07:00
..
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00

Miscellaneous Demos

These demos don't fit into any other category, so they go into this folder.

Languages: All have GDScript, OpenSimplexNoise has Godot shader language, OS test has some C#

Renderers: Large World Coordinates uses Mobile, the rest use Compatibility