mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 05:20:06 +01:00
- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
21 lines
772 B
Plaintext
21 lines
772 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://dlap00bmh07ai"]
|
|
|
|
[ext_resource type="Script" uid="uid://ypouby8eprb2" path="res://addons/main_screen/handled_by_main_screen.gd" id="1"]
|
|
[ext_resource type="Script" uid="uid://b384b0tqsxfef" path="res://addons/custom_node/heart.gd" id="2"]
|
|
|
|
[sub_resource type="BoxMesh" id="1"]
|
|
|
|
[node name="TestScene" type="Node"]
|
|
|
|
[node name="Heart" type="Node2D" parent="."]
|
|
script = ExtResource("2")
|
|
|
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
|
mesh = SubResource("1")
|
|
|
|
[node name="HandledByMainScreen" type="Node" parent="."]
|
|
script = ExtResource("1")
|
|
|
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
|
transform = Transform3D(0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, -0.75, 0.433013, 0, 0, 0)
|