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godot-demo-projects/2d/platformer/player/player.tscn
2023-02-23 21:10:01 -05:00

270 lines
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[gd_scene load_steps=18 format=3 uid="uid://d0ni64ucb3ym2"]
[ext_resource type="Script" path="res://player/player.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://go76jbr7e1px" path="res://player/player.webp" id="2"]
[ext_resource type="AudioStream" uid="uid://i2vnokf2khqj" path="res://player/jump.wav" id="3"]
[ext_resource type="AudioStream" uid="uid://bpxywy45eqgwy" path="res://player/shoot.wav" id="4"]
[ext_resource type="Script" path="res://player/gun.gd" id="9"]
[sub_resource type="Animation" id="1"]
resource_name = "crouch"
length = 0.01
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [22]
}
[sub_resource type="Animation" id="2"]
resource_name = "falling"
length = 0.01
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [21]
}
[sub_resource type="Animation" id="3"]
resource_name = "falling_weapon"
length = 0.5
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [26]
}
[sub_resource type="Animation" id="4"]
length = 7.0
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [16, 17, 18, 16, 19, 20, 19, 16]
}
[sub_resource type="Animation" id="5"]
length = 0.5
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [25]
}
[sub_resource type="Animation" id="6"]
length = 0.5
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [23, 24, 23]
}
[sub_resource type="Animation" id="7"]
length = 0.5
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [26]
}
[sub_resource type="Animation" id="8"]
length = 1.25
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1, 1.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 0]
}
[sub_resource type="Animation" id="9"]
length = 1.25
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1, 1.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [5, 6, 7, 8, 9, 5]
}
[sub_resource type="Animation" id="10"]
length = 1.25
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1, 1.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [10, 11, 12, 13, 14, 5]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_r678v"]
_data = {
"crouch": SubResource("1"),
"falling": SubResource("2"),
"falling_weapon": SubResource("3"),
"idle": SubResource("4"),
"idle_weapon": SubResource("5"),
"jumping": SubResource("6"),
"jumping_weapon": SubResource("7"),
"run": SubResource("8"),
"run_weapon": SubResource("9"),
"standing_weapon_ready": SubResource("10")
}
[sub_resource type="RectangleShape2D" id="11"]
size = Vector2(20, 28)
[node name="Player" type="CharacterBody2D"]
collision_mask = 28
floor_max_angle = 0.907571
floor_snap_length = 20.0
safe_margin = 0.2
script = ExtResource("1")
[node name="ShootAnimation" type="Timer" parent="."]
wait_time = 0.2
one_shot = true
[node name="PlatformDetector" type="RayCast2D" parent="."]
collision_mask = 8
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -14)
texture = ExtResource("2")
hframes = 16
vframes = 2
frame = 16
[node name="Gun" type="Marker2D" parent="Sprite2D"]
position = Vector2(14, 1)
script = ExtResource("9")
[node name="Shoot" type="AudioStreamPlayer2D" parent="Sprite2D/Gun"]
position = Vector2(-30.6589, -6.13176)
stream = ExtResource("4")
[node name="Cooldown" type="Timer" parent="Sprite2D/Gun"]
wait_time = 0.3
one_shot = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_r678v")
}
[node name="Camera" type="Camera2D" parent="."]
position = Vector2(0, -28)
zoom = Vector2(2, 2)
limit_left = -315
limit_top = -250
limit_right = 955
limit_bottom = 690
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -14)
shape = SubResource("11")
[node name="Jump" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3")
[node name="UI" type="CanvasLayer" parent="."]
layer = 0
[node name="Left" type="TouchScreenButton" parent="UI"]
position = Vector2(27.7593, 360.87)
scale = Vector2(1.49157, 1.46265)
passby_press = true
action = "move_left"
visibility_mode = 1
[node name="Right" type="TouchScreenButton" parent="UI"]
position = Vector2(121.542, 361.415)
scale = Vector2(1.49157, 1.46265)
passby_press = true
action = "move_right"
visibility_mode = 1
[node name="Jump" type="TouchScreenButton" parent="UI"]
position = Vector2(666.224, 359.02)
scale = Vector2(1.49157, 1.46265)
action = "jump"
visibility_mode = 1
[node name="Fire" type="TouchScreenButton" parent="UI"]
position = Vector2(668.073, 262.788)
scale = Vector2(1.49157, 1.46265)
action = "shoot"
visibility_mode = 1