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Based on https://docs.godotengine.org/en/stable/classes/class_webxrinterface.html and https://www.snopekgames.com/tutorial/2023/how-make-vr-game-webxr-godot-4 Co-Authored-By: David Snopek <dsnopek@gmail.com>
31 lines
657 B
Plaintext
31 lines
657 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="WebXR demo"
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.5", "GL Compatibility")
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config/icon="res://icon.svg"
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[physics]
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common/enable_object_picking=false
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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[xr]
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shaders/enabled=true
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