Files
godot-demo-projects/2d/platformer_kcc/bullet.gd
2025-10-02 16:35:34 -07:00

9 lines
188 B
GDScript

extends RigidBody2D
func _on_bullet_body_enter( body ):
if (body.has_method("hit_by_bullet")):
body.call("hit_by_bullet")
func _on_Timer_timeout():
get_node("anim").play("shutdown")