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- Make 3D lights with shadows darker when using Compatibility to better
match the appearance of Forward+/Mobile, due to the use of sRGB blending
for those lights.
- Silence some warnings when running projects with the Compatibility
rendering method, such as the one about 2D MSAA not being supported.
- Rebake lightmaps in Global Illumination to improve quality and reduce
light leaking with improvements from 4.3.
- Increase probe density for dynamic objects, and mark the moving box
as a dynamic object for GI purposes.
This is done to improve the experience with the web-based demos,
which always run with the Compatibility rendering method.
12 lines
287 B
GDScript
12 lines
287 B
GDScript
extends Node2D
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func _ready() -> void:
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if RenderingServer.get_current_rendering_method() == "gl_compatibility":
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$MSAA.visible = false
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$UnsupportedLabel.visible = true
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func _on_msaa_option_button_item_selected(index: int) -> void:
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get_viewport().msaa_2d = index as Viewport.MSAA
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