Files
godot-demo-projects/plugins/addons/main_screen/main_screen_plugin.gd
A Thousand Ships 0343cedd48 General proofreading (#1262)
* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
2025-10-11 01:39:59 -07:00

42 lines
1.0 KiB
GDScript

@tool
extends EditorPlugin
const MainPanel = preload("res://addons/main_screen/main_panel.tscn")
var main_panel_instance: CenterContainer
func _enter_tree() -> void:
main_panel_instance = MainPanel.instantiate()
# Add the main panel to the editor's main viewport.
get_editor_interface().get_editor_main_screen().add_child(main_panel_instance)
# Hide the main panel. Very much required.
_make_visible(false)
func _exit_tree() -> void:
if main_panel_instance:
main_panel_instance.queue_free()
func _has_main_screen() -> bool:
return true
func _make_visible(visible: bool) -> void:
if main_panel_instance:
main_panel_instance.visible = visible
# If your plugin doesn't handle any node types, you can remove this method.
func _handles(object: Object) -> bool:
return is_instance_of(object, preload("res://addons/main_screen/handled_by_main_screen.gd"))
func _get_plugin_name() -> String:
return "Main Screen Plugin"
func _get_plugin_icon() -> Texture2D:
return get_editor_interface().get_base_control().get_theme_icon(&"Node", &"EditorIcons")