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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
26 lines
753 B
Plaintext
26 lines
753 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Screen Space Shaders"
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config/description="Several examples of full screen 2D shader processing.
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Many common full-res effects are implemented here for reference."
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config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
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run/main_scene="res://screen_shaders.tscn"
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config/features=PackedStringArray("4.2")
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config/icon="res://icon.webp"
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[display]
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window/size/viewport_width=800
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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