Files
godot-demo-projects/3d/lights_and_shadows
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
..
2023-01-16 08:40:24 +01:00
2023-01-16 08:40:24 +01:00
2023-01-16 08:40:24 +01:00
2023-01-16 08:40:24 +01:00
2023-01-16 08:40:24 +01:00

3D Lights and Shadows

This project showcases various 3D light and shadow features supported by Godot. This includes contact-hardening shadows (PCSS) and light projectors.

The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle. The radiance map (used to provide ambient and reflected light to the scene) is updated in real-time with the environment sky's process mode set accordingly.

Language: GDScript

Renderer: Forward Plus

Screenshots

Screenshot